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February 25, 2020
NTT Corporation
The first national standards for Immersive Live Experience*1 (ILE), compliant with the global ITU-T*2 standards, were adopted by TTC*3 on February 20th, 2020.
NTT has been actively participating in activities on the global standardization of ILE at ITU-T. In November 2019, ITU-T Recommendations H.430.4, which defines the media transport protocols and signaling information for ILE, was adopted.
NTT has formed partnerships with professional sports leagues in and out of Japan*4. The standards are expected to accelerate business collaborations.
NTT has conducted research and development on 'Kirari!', a telecommunication technology for realizing ultra-reality. For example, 'Kirari!' can transport spatial information such as the positions and sizes of players along with video and audio to reproduce a real event venue (source site) as if the event is happening in a remote venue (viewing site) for ultra-realistic live public screening. Another example use case of 'Kirari!' is to provide super-wide angle views for surveillance services in the field of security.
NTT worked with various partners to have the Question on ILE initiated in ITU-T SG16 and has been promoting standardization activities to create novel value through telecommunication technology that provides the experience of ultra-reality in real time. NTT has driven efforts at SG16 meetings to have draft Recommendations on requirements and on other issues adopted by ITU-T with the cooperation of various partners.
NTT has also promoted national standardization activities on ILE by TTC along with international standardization activities by ITU-T.
Tables 1 and 2 show the standards on ILE adopted by ITU-T and TTC, respectively. The high-level architecture of ILE systems is shown in Fig. 1. The series of standards stipulate such issues as the architecture of the ILE and the specific syntax for ILE data transport.
H.430.1 defines the general requirements and the high-level functional requirements for ILE services, and H.430.2 identifies the general framework and high-level functional architecture for ILE services. These Recommendations clarify the fundamental concept of ILE services.
H.430.3 categorizes ILE service scenarios and provides use cases, clarifying the new experiences enabled by ILE services.
H.430.4 identifies media transport formats, which are an extension of MPEG media transport (MMT)*5, for ILE systems to synchronously transport spatial information such as the positions of objects along with video and audio.
NTT has been actively involved in the national standardization activities of TTC to promote these global standards in Japan, and JT-H430.2, the first national standards on ILE, was adopted by TTC in February 2020.
No. | Title | Adopted |
---|---|---|
H.430.1 | Requirements for immersive live experience (ILE) services | Aug. 2018 |
H.430.2 | Architectural framework for immersive live experience (ILE) services | Aug.2018 |
H.430.3 | Service scenario of immersive live experience (ILE) | Aug.2018 |
H.430.4 | Service configuration, media transport protocols, signalling information of MPEG media transport for immersive live experience (ILE) systems | Nov.2019 |
No. | Title | Adopted |
---|---|---|
JT-H430.2 | Immersive Live Experience:Architectural framework | Feb.2020 |
Fig. 1: High-level architecture of immersive live experience system
There had been no standards on ILE before the adoption of the ITU-T H.430 standards, which define the architecture and common configurations for ILE systems. They also enable the transport of spatial information along with video and audio in a common format between a source site and viewing site.
The standards enable ultra-realistic reproduction of an event including spatial positions, which are difficult to realize with video and audio only. They also enable experiences with higher reality in real time. Also, utilizing the additional information enables automatic positional configuration, which had previously been conducted manually. A reduction in management costs is also expected.
NTT aims to install systems conformant to the standards for such business fields as live public screening of sports events, which we expect to become more popular, and super-wide angle views for security surveillance services.
NTT will collaborate with global and national standardizing organizations to promote the standards.
※1Immersive Live Experience (ILE)
A shared viewing experience that stimulates emotions within audiences at both an event site and remote sites, giving the audience at remote sites the experience of having wandered into the actual event venue and watching the events taking place in front of them. This is provided by highly realistic sensations caused by a combination of multimedia technologies such as sensorial information acquisition, media processing, media transport, media synchronization, and media presentation.
※2ITU-T
International Telecommunication Union - Telecommunication Standardization Sector. ITU is the United Nations specialized agency for information and communication technologies - ICTs. ITU-T develops international standards known as ITU-T Recommendations.
※3TTC
The Telecommunication Technology Committee (TTC) is an SDO (Standard Development Organization) in the field of information and communication technology (ICT) in Japan.
https://www.ttc.or.jp/
※4NTT Press Releases
March 14, 2019
J.LEAGUE promotes the construction of "J.LEAGUE FUROSHIKI", Japan's first full-fledged sports digital asset hub, with the aim of providing new sports watching experiences through video and further expanding its video related business.
https://www.ntt.co.jp/news2019/1903e/190314a.html
September 4, 2019
MLB, NTT UNVEIL GROUNDBREAKING TECH PARTNERSHIP
https://www.ntt.co.jp/news2019/1909e/190904a.html
※5MPEG media transport (MMT)
A media transport standard developed by an international standardizing organization, ISO/IEC JTC 1/SC 29/WG 11 MPEG.
Inquiries regarding this press release
Nippon Telegraph and Telephone Corporation
Service Innovation Laboratory Group
Public Relations
Email: randd-ml@hco.ntt.co.jp
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